Apex Glow ESP Guide: Player, Weapon and Item Glow Settings Explained

Glow ESP in Apex outlines players, weapons and loot in colour so you can read a fight before it starts. Set up well, it tells you who can see you, who is knocked and where the good loot is, without cluttering your screen. This guide walks through every glow setting in Apex Private and gives you colour schemes that are easy to read in the middle of a fight.

What glow ESP is

Glow is a type of ESP that draws a coloured outline or fill around a model instead of a box or skeleton. In Apex it suits the game well. Legends are big, colourful and fast, and a box around a moving Octane is harder to track than an outline that follows the model itself.

Glow is also the part of a cheat that nobody else sees. Your aim stays your own, and you just make better decisions. If you are new to the idea, our Apex legit config covers how glow fits with the rest of your settings.

Player glow

Turn on player glow first. Then set the filters that decide who gets outlined.

Only enemies

Turn only enemies on. Outlining your own squad adds noise and makes it harder to spot the outline that actually matters. You already know where your teammates are from the HUD.

Ignore knocked

Ignore knocked removes glow from downed players. Whether you want this depends on how you play:

Many players leave it off and give knocked players their own colour instead, which is covered below.

Visible check

Visible check tells the cheat whether an enemy is in your line of sight. Its real use is the colour split below.

Colours: visible, invisible and knocked

Apex Private lets you set custom colours for three states. This is the single most useful glow setting, so take a minute to get it right.

The point is speed. In a third-party fight you might have six outlines on screen. If visible enemies are red and hidden ones are blue, you know which one to deal with first without thinking about it.

Avoid colours that blend into the map. Pure green disappears on Kings Canyon foliage, and pale yellow gets lost in bright desert areas. Strong red, magenta, cyan and orange tend to read well everywhere.

Brightness

There are separate brightness sliders for player glow and weapon glow.

Higher brightness makes outlines pop through smoke, gas and dark interiors. It also makes the screen busier. A good approach:

Weapon glow: transparent vs solid

Weapon glow highlights what an enemy is holding. Knowing whether someone has a shotgun or a sniper changes how you take the fight: you push the sniper, you keep range on the shotgun.

You can pick a weapon glow type:

Type What it looks like Best for
Transparent A see-through tint over the weapon Players who want the info without covering the model
Solid A flat, filled colour Fast recognition at range, busy fights

Transparent is easier on the eyes and keeps the screen calmer. Solid is faster to read at a glance, especially at longer distances where weapons are small. Try transparent first. If you keep missing what people are holding, switch to solid.

Item ESP: rarity filters and glow types

Item ESP outlines loot on the ground, in deathboxes and around the map. In a looting game like Apex it saves a lot of time.

Rarity colours

Turn on glow items and use rarity colours, so each item glows in its tier colour. The trick is to not glow everything. A screen full of white and blue items is just clutter. Most players keep:

Item glow has its own brightness slider. Keep it lower than player glow, so loot never looks louder than a person.

Item glow types

You can choose how item glow is drawn:

Glow type Look When to use it
Weak Light outline Late game, when you only want a hint
Faint Soft, low-intensity glow Everyday looting with minimal clutter
Strong Bright, solid outline Early game, fast looting in big buildings
Waves Animated, pulsing glow Spotting loot at distance or in dark areas

Waves is the most eye-catching, which is great for finding a gold backpack across a room but distracting during a fight. Faint is a good default.

Practical colour schemes

Here are three schemes that work well. Pick one, then adjust.

Scheme Visible Invisible Knocked Weapon glow Item glow
Classic Red Blue Grey Transparent, low brightness Faint, purple and gold only
High contrast Magenta Cyan Dark grey Solid, medium brightness Strong, blue and up
Minimal Orange Pale blue Knocked ignored Off Weak, gold only

Classic is the easiest to learn. High contrast helps if you struggle to see outlines in smoke. Once you have something you like, use Save CFG so you can load it again after testing other settings.

A note on detection

Glow runs on your machine and nobody in the lobby sees it, but the cheat itself still has to get past Easy Anti-Cheat. No setting changes that. Check the status page before you play, especially after an Apex update, and read how to play Apex with cheats without getting banned for habits that keep reports down.

Frequently asked questions

Can other players see my glow ESP?

No. Glow is drawn on your screen only. People spectating you through the game see the normal game view, not your outlines. Recording software is a separate question, so check whether your setup is streamproof before you record.

What is the best glow colour for Apex?

There is no single best colour, but a strong contrast between visible and invisible enemies matters most. Red for visible and blue for invisible is a reliable starting point that reads well on every map.

Should I use solid or transparent weapon glow?

Start with transparent because it keeps the screen calmer. Switch to solid if you find you cannot tell what enemies are holding at range.

Does glow ESP get you banned?

Any cheat can be detected, and glow is no exception at the software level. What glow does is avoid the obvious behaviour that gets you reported. Always check the status page before playing.