Target switch delay
A short pause before the aimbot moves from one enemy to the next, so it doesn't flick between targets instantly.
When you kill one enemy and another is nearby, an aimbot without a delay snaps to the second target in the same frame. No human reacts that fast. A target switch delay (usually set in milliseconds) adds a short, natural pause.
A good starting point is 150 to 250 ms. Wardogs Internal has this setting built in.